Posts tagged digital technology

Would you like a free book? Let this link to Bill Moggridge’s “Designing Interaction” book be an early Christmas present.
Here’s the blurb:

Digital Technology has changed the way we interact with everything from the games we play to the tools we use at work.
Designers of digital technology products no longer regard  their job  as designing a physical object—beautiful or utilitarian—but as   designing our interactions with it. In Designing Interactions,  Bill Moggridge, designer of the first laptop  computer (the GRiD  Compass, 1981) and a founder of the design firm IDEO, tells  us stories  from an industry insider’s viewpoint, tracing the evolution of ideas   from inspiration to outcome.
Moggridge and his interviewees discuss why a personal  computers have  windows in desktops, what made Palm’s handheld organizers so   successful, what turns a game into a hobby, why Google is the search  engine of  choice, and why 30 million people in Japan choose the i-mode  service for  their cell phones. And Moggridge tells the story of his own  design process and  explains the focus on people and prototypes that  has been successful at  IDEO—how the needs and desires of people can  inspire innovative designs and how  prototyping methods are evolving for  the design of digital technology.

Would you like a free book? Let this link to Bill Moggridge’s “Designing Interaction” book be an early Christmas present.

Here’s the blurb:

Digital Technology has changed the way we interact with everything from the games we play to the tools we use at work.

Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, Bill Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome.

Moggridge and his interviewees discuss why a personal computers have windows in desktops, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.